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LOREBOUND INTERACTIVE


Creating a Custom Tool for Quickly Creating and Editing Map Footprints
This week, I get to showcase my first-ever fully engine-integrated custom development tool. It's used to quickly create and edit...
Trevor Smith
1 day ago1 min read
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Initial City Map Generation Development
Last week, we discussed how we were starting the prototyping process and concluded that the first item on the agenda needed to be a...
Trevor Smith
May 83 min read
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Developing Lorebound's new game prototype.
Work is now beginning on Lorebound's new rogue-like prototype. This is going to be a regular series detailing what's going on with the...
Trevor Smith
Apr 282 min read
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Creating Tools for Devs!
So with my graduation from Full Sail, the team at Ante Up has decided to not continue to work on what was essentially our capstone...
Trevor Smith
Nov 7, 20241 min read
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Exploring Rogue-like Magic: Lorebound Interactive Game Development Insights
As someone who has been playing RPG since the earliest days of computers, I absolutely love the challenge of the old true rogue-likes. I...
Trevor Smith
Aug 16, 20242 min read
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